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OBJECTIVE
This course is designed to provide students to develop creative and innovative skills by using the industry standard software development tools. This course is industry focused providing students with a route straight to employment with the right skills in gaming programming.
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Admission Requirements
Academic:
- Student must have minimum age of 17 years old with min 3 GCE ‘O’ Level passes, SPM or equivalent or
- Mature applicants of 25 years of age with minimum of 2 years of working experience.
- Other qualifications will be evaluated on a case-by-case basis.
English Requirements:
If English is not your first language you are also required to provide evidence of your English language skills as listed below.
- Min. English IELTS 5.5 or equivalent
- Other qualifications will be evaluated on a case-by-case basis
Duration
24 Months (Full Time)
48 Months (Part Time)
Intakes
September
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Certificate Awarding Body |
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This diploma is awarded by Chartered Institute of Technology. |
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Name of Award |
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Diploma in E-Media (Gaming). |
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Course Structure |
Year 1 Stage 1
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Year 1 Stage 2
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Year 1 Stage 3
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Year 2 Stage 4
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Year 2 Stage 5
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Year 2 Stage 6
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Modules Synopsis |
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ICIT101 Information Technology - Concepts
This module introduces to students about the basic computer concepts with emphasis on the personal computer and its practical use, including hardware, application and system software, the Internet and World Wide Web. It is designed to provide students with an understanding of what are the current computer applications, network and technology in the market.
Continuous Assessment 1 - 20%
Final Project and Presentation - 30%
Final Written Examination - 50%
Total Assessments - 100%
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COMM211 Business Communication I
You will learn the common terms used in the business world. Various exercises will be given, requiring you to apply the terms learnt to the business context. This would help to build a basic foundation for the next module, Business Communication II. It would also equip you with the vocabulary to understand and learn the other business courses more easily.
Class Participation - 10%
Continuous Assessment 1 - 20%
Continuous Assessment 2 - 20%
Final Written Examination - 50%
Total Assessments - 100%
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DMIF117 Digital Graphics Design
This module introduces students to the fundamental knowledge pertaining to generic and web-based multimedia. It provides students with the skills and knowledge to develop professional static and animated 2D graphics.
Continuous Assessment 1 - 20%
Continuous Assessment 2 - 30%
Final Project and Presentation - 50%
Total Assessments - 100%
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COMM221 Business Communication II
You will learn to thrive in today’s fast-paced business environment. In the context of solving realistic business case problems, you will learn how to deliver a wide range of business documents, e-mails, and oral presentations. In the process, you will use technology to communicate effectively, address the needs of diverse audiences, and consider the ethical implications of your communication practices.
Continuous Assessment 1 - 45%
Continuous Assessment 2 - 30%
Final Project and Presentation - 25%
Total Assessments - 100%
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MTPL311 Marketing Fundamentals
In this module, the students will learn the development of marketing and its changing role within a variety of organisations. It also provides students with an awareness and consideration of the various tools of the marketer and an evaluation of their strengths and weaknesses. This course also ensures students are able to recognise the impact achievable through modifying the marketing mix for (re)positioning the product and service offerings. This course also introduces students to the importance of planning in the management of the marketing activity.
Furthermore, it helps student to develop an awareness and understanding of the impact of information technology on the marketing mix decisions. Lastly, it enables students to realise the importance of customers and their behaviour relating to marketing decisions.
Continuous Assessment 1 - 25%
Continuous Assessment 2 - 25%
Final Project and Presentation - 50%
Total Assessments - 100%
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DMIF121 Conceptual Design for Gaming
This module introduces students to fundamental knowledge pertaining to Conceptual Design for the Gaming Industry. It explores the generic workflow as well as the types of concept work that are available within the Game production environment.
Continuous Assessment 1 - 25%
Continuous Assessment 2 - 25%
Final Project and Presentation - 50%
Total Assessments - 100%
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DM3D221 3D Modelling
This module introduces students to fundamental principles and knowledge for 3D Modelling. Students will be introduced to techniques of modelling found on 3D applications that are used within the industry.
Continuous Assessment 1 - 25%
Continuous Assessment 2 - 25%
Final Project and Presentation - 50%
Total Assessments - 100%
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DM3D222 3D Animation
This module introduces students to fundamental principles and knowledge for 3D Animation. Students will be introduced to techniques of creating 3D animations practiced by the industry.
Continuous Assessment 1 - 25%
Continuous Assessment 2 - 25%
Final Project and Presentation - 50%
Total Assessments - 100%
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DM3D223 3D Environment
This module introduces to students the fundamental principles and knowledge for creating 3D Environments. Students will be introduced to techniques of material creation and scene illumination practiced used in the industry.
Continuous Assessment 1 - 25%
Continuous Assessment 2 - 25%
Final Project and Presentation - 50%
Total Assessments - 100%
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MGNT321 Principles of Management
In this module, it provides student’s understanding of the underpinning systems of organization and management, and the ways these can evolve in progressive organisations.
Continuous Assessment 1 - 25%
Continuous Assessment 2 - 25%
Final Project and Presentation - 50%
Total Assessments - 100%
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DMMT122 Digital Media
This module will provide students with an exciting experience of all the key steps of movie creation from importing media, media management, and video editing, through to exporting your project to DVD, and any other media platform.
Continuous Assessment 1 - 25%
Continuous Assessment 2 - 25%
Final Project and Presentation - 50%
Total Assessments - 100%
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ICIT242 Interface Application Development
This module includes everything students need to learn to create simple to complex web sites. This module enhance the skills of students by applying concepts to create interactive features such as animated text, image and text rollovers, and transitions. The applications can be run in different devices such as tablets and smartphones.
Continuous Assessment 1 - 25%
Continuous Assessment 2 - 25%
Final Project and Presentation - 50%
Total Assessments - 100%
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DM3D224 Interactive 3D Visualisation
This module aims to provide students with the necessary knowledge and skill to produce Interactive 3D Digital work for visualisation purposes. Building upon previously acquired skills on 3D modelling, students will be exposed to methods of injecting interactivity into their 3D models.
Continuous Assessment 1 - 50%
Final Project and Presentation - 50%
Total Assessments - 100%
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SD3D321 Engineering Design and Communication
In this module, students will be exposed to an engineering field which can be taught in a general, user-centric process for solutions to complex problems. They will be introduced to key communication skills for design requirements, especially those who need help to organize their own ideas, work effectively in teams and interact professionally with customers. The course is designed to improve the teaching of engineering design and prepare engineering students to communicate effectively in working environment.
Class Participation - 10%
Continuous Assessment 1 to 3 - 30%
Continuous Assessment 4 - 20%
Final Project and Presentation - 40%
Total Assessments - 100%
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IP3D331 Integration Project I
This module aims to provide students with the platform to synthesize what have been learnt thus far into a comprehensive proposal from a Game Project. It aims to provide them with the experience and skill to carry a project to through Game Proposal Presentation.
Continuous Assessment 1 - 30%
Final Project and Presentation - 70%
Total Assessments - 100%
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ICEM221 Essentials of E-Business
This module provides students with a comprehensive understanding of e-business entrepreneurship. Students will learn information related to the following topics: assessing entrepreneurial abilities, defining the entrepreneurial process, recognizing the characteristics of e-business and the role e-business plays in the global economy, identifying various e-business models, developing new e-business ideas, creating a business plan, securing startup financing, facing various startup challenges including hiring key staff and selecting technologies, marketing an e-business and its products or services, developing an e-business Web site, and securing an e-business’s assets from various internal and external threats.
Continuous Assessment 1 - 20%
Continuous Assessment 2 - 30%
Final Written Examination - 50%
Total Assessments - 100%
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SD3D322 Engineering Design and Product Development
This course features the functions, tools and resources of SolidEdge necessary to carry out the student design project. Students are also imparted with project management knowledge, technical writing and presentation using Excel and PowerPoint. In order to distribute the design work in a more efficient manner, through this course, students are equipped with Web site design skill to design a Web site and using FTP to upload their designs in the Internet. Besides, the teaching of Design Concepts and Design Skills of Solid Edge, the course also emphasizes on teamwork as it is essential for successful project completion.
Class Participation - 10%
Continuous Assessment 1 to 3 - 30%
Continuous Assessment 4 - 20%
Final Project and Presentation - 40%
Total Assessments - 100%
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IP3D332 Integration Project II
This module built upon Integration Project 1. It aims to provide students with the platform to synthesize what have been learnt thus far into a comprehensive project work. Based on the Game Proposal established in Integrated Project 1, students are required to carry the proposal through to final implementation as an Interactive digital work.
Continuous Assessment 1 - 50%
Final Project and Presentation - 50%
Total Assessments - 100%
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Mode of Assessment |
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Each module is assessed by academic work comprising of a mixed of assignments, tests, presentation, projects and final written examination as determined by the course outline. The assessment criterion varies from module to module.
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Learning and Teaching Strategies |
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Every modules are delivered via lectures, PowerPoint presentations, tutorials, and individual assistance as required. |
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Our courses are generally conducted on a modular basis. |
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Graduation Requirements |
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On successful completion of the Diploma program, students will be able to receive a certificate in Diploma in their respective area of course. This certificate is awarded by Chartered Institute of Technology. |
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Student must achieve an overall mark score of minimum 50% for all the modules in order to graduate with the respective award. |
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The grades for awards of respective course are as follows:
No. |
Marks |
Grade |
Grade Description |
1. |
80% and above |
A |
Very Good |
2. |
70% to 79% |
B |
Credit |
3. |
60% to 69% |
C |
Good Pass |
4. |
50% to 59% |
D |
Pass |
5. |
0% to 49% |
F |
Fail |
6. |
50% |
P |
Re-sit Pass |
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